scouter/database-scripts/create.sql

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create table creature_type
(
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creature_type_id int,
type_name text not null,
primary key (creature_type_id)
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);
create table layout
(
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layout_id int,
layout_name text not null,
primary key (layout_id)
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);
create table moon_tier
(
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moon_tier_id int,
tier_name text not null,
primary key (moon_tier_id)
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);
create table risk_level
(
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risk_level_id int,
risk_level_name text not null,
primary key (risk_level_id)
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);
create table moon
(
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moon_id int,
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moon_name text not null,
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risk_level_id int not null,
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cost int not null,
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default_layout_id int not null,
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map_size_multiplier real not null,
min_scrap int not null,
max_scrap int not null,
outside_max_power int not null,
inside_max_power int not null,
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moon_tier_id int not null,
primary key (moon_id),
foreign key (risk_level_id) references risk_level,
foreign key (default_layout_id) references layout,
foreign key (moon_tier_id) references moon_tier
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);
create table creature
(
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creature_id int,
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creature_name text not null,
creature_nickname text,
health int,
power_level int not null,
max_spawn int not null,
stunnable int not null,
stun_multiplier real,
door_open_speed real,
hostile int not null,
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creature_type_id int not null,
favorite_moon_id int not null,
primary key (creature_id),
foreign key (creature_type_id) references creature_type,
foreign key (favorite_moon_id) references moon
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);
create table scrap
(
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scrap_id int,
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scrap_name text not null,
min_value int not null,
max_value int not null,
weight int not null,
conductive int not null,
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two_handed int not null,
primary key (scrap_id)
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);
create table spawn_chance
(
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moon_id int not null,
creature_id int not null,
spawn_chance real not null,
foreign key (moon_id) references moon,
foreign key (creature_id) references creature
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);
create table weather
(
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weather_id int,
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weather_name text not null,
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effect text,
primary key (weather_id)
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);
create table viable_weather
(
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moon_id int not null,
weather_id int not null,
foreign key (moon_id) references moon,
foreign key (weather_id) references weather
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);