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https://github.com/ethanrusz/scouter.git
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Update scouter database
This commit is contained in:
parent
2bf585f449
commit
b2c392e5c5
12 changed files with 190 additions and 103 deletions
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@ -1,103 +0,0 @@
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create table if not exists moon_tier
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(
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moon_tier_id int primary key,
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tier_name text not null
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);
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create table if not exists risk_level
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(
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risk_level_id int primary key,
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risk_level_name text not null
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);
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create table if not exists layout
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(
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layout_id int primary key,
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layout_name text not null
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);
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create table if not exists weather
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(
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weather_id int primary key,
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weather_name text not null,
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effect text
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);
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create table if not exists moon
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(
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moon_id int primary key,
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moon_name text not null,
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risk_level_id int not null,
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cost int not null,
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default_layout_id int not null,
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map_size_multiplier real not null,
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min_scrap int not null,
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max_scrap int not null,
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outside_max_power int not null,
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inside_max_power int not null,
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moon_tier_id int not null,
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foreign key (risk_level_id)
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references risk_level (risk_level_id),
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foreign key (default_layout_id)
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references layout (layout_id),
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foreign key (moon_tier_id)
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references moon_tier (moon_tier_id)
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);
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create table if not exists creature_type
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(
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creature_type_id int primary key,
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type_name text not null
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);
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create table if not exists creature
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(
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creature_id int primary key,
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creature_name text not null,
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creature_nickname text,
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health int,
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power_level int not null,
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max_spawn int not null,
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stunnable int not null,
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stun_multiplier real,
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door_open_speed real,
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hostile int not null,
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creature_type_id int not null,
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favorite_moon_id int not null,
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foreign key (creature_type_id)
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references creature_type (creature_type_id),
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foreign key (favorite_moon_id)
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references moon (moon_id)
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);
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create table if not exists scrap
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(
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scrap_id int primary key,
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scrap_name text not null,
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min_value int not null,
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max_value int not null,
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weight int not null,
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conductive int not null,
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two_handed int not null
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);
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create table if not exists viable_weather
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(
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moon_id int not null,
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weather_id int not null,
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foreign key (moon_id)
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references moon (moon_id),
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foreign key (weather_id)
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references weather (weather_id)
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);
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create table if not exists spawn_chance
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(
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moon_id int not null,
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creature_id int not null,
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spawn_chance real not null,
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foreign key (moon_id)
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references moon (moon_id),
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foreign key (creature_id)
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references creature (creature_id)
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);
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104
database-scripts/create.sql
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104
database-scripts/create.sql
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@ -0,0 +1,104 @@
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create table creature_type
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(
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creature_type_id int
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primary key,
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type_name text not null
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);
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create table layout
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(
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layout_id int
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primary key,
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layout_name text not null
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);
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create table moon_tier
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(
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moon_tier_id int
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primary key,
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tier_name text not null
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);
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create table risk_level
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(
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risk_level_id int
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primary key,
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risk_level_name text not null
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);
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create table moon
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(
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moon_id int
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primary key,
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moon_name text not null,
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risk_level_id int not null
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references risk_level,
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cost int not null,
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default_layout_id int not null
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references layout,
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map_size_multiplier real not null,
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min_scrap int not null,
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max_scrap int not null,
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outside_max_power int not null,
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inside_max_power int not null,
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moon_tier_id int not null
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references moon_tier
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);
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create table creature
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(
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creature_id int
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primary key,
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creature_name text not null,
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creature_nickname text,
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health int,
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power_level int not null,
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max_spawn int not null,
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stunnable int not null,
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stun_multiplier real,
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door_open_speed real,
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hostile int not null,
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creature_type_id int not null
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references creature_type,
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favorite_moon_id int not null
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references moon
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);
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create table scrap
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(
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scrap_id int
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primary key,
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scrap_name text not null,
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min_value int not null,
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max_value int not null,
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weight int not null,
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conductive int not null,
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two_handed int not null
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);
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create table spawn_chance
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(
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moon_id int not null
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references moon,
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creature_id int not null
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references creature,
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spawn_chance real not null
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);
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create table weather
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(
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weather_id int
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primary key,
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weather_name text not null,
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effect text
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);
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create table viable_weather
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(
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moon_id int not null
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references moon,
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weather_id int not null
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references weather
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);
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20
database-scripts/creature.sql
Normal file
20
database-scripts/creature.sql
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insert into main.creature (creature_id, creature_name, creature_nickname, health, power_level, max_spawn, stunnable, stun_multiplier, door_open_speed, hostile, creature_type_id, favorite_moon_id)
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values (1, 'Snare Flea', 'Head Bug', 2, 1, 4, 1, 3, 4.35, 1, 2, 2),
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(2, 'Bunker Spider', null, 5, 3, 1, 1, 1, 6.67, 1, 2, 1),
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(3, 'Hoarding Bug', 'Yippee Bug', 2, 1, 8, 1, 0.5, 0.67, 1, 2, 2),
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(4, 'Bracken', 'Flower Man', 3, 3, 1, 1, 0.25, 0.8, 1, 2, 3),
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(5, 'Thumper', null, 4, 3, 4, 1, 1, 3.33, 1, 2, 4),
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(6, 'Hygrodere', 'Goo', null, 1, 2, 1, 4, 0, 1, 2, 4),
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(7, 'Ghost Girl', null, null, 2, 1, 0, null, 0.25, 1, 3, 6),
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(8, 'Spore Lizard', null, null, 1, 2, 1, 0.6, 3.33, 1, 2, 1),
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(9, 'Nutcracker', null, 5, 1, 10, 1, 0.5, 0.5, 1, 2, 6),
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(10, 'Coil-Head', null, null, 1, 5, 1, 3.25, 16.67, 1, 2, 4),
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(11, 'Jester', null, null, 3, 1, 1, 0.6, 2, 1, 2, 6),
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(12, 'Masked', 'Mimic', 4, 1, 10, 1, 0.75, 0.25, 1, 3, 6),
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(13, 'Eyeless Dog', null, 12, 2, 8, 1, 0.7, null, 1, 1, 8),
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(14, 'Forest Keeper', 'Giant', null, 3, 3, 1, 1.2, null, 1, 1, 3),
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(15, 'Earth Leviathan', 'Worm', null, 2, 3, 0, null, null, 1, 1, 2),
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(16, 'Baboon Hawk', null, 6, 1, 15, 1, 0.4, null, 1, 1, 5),
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(17, 'Circuit Bees', null, null, 1, 6, 0, null, null, 1, 1, 5),
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(18, 'Manticoil', null, 2, 1, 16, 1, 1.1, null, 0, 1, 4),
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(19, 'Roaming Locusts', null, null, 1, 16, 0, null, null, 0, 1, 1);
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4
database-scripts/creature_type.sql
Normal file
4
database-scripts/creature_type.sql
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insert into main.creature_type (creature_type_id, type_name)
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values (1, 'Outside'),
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(2, 'Inside'),
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(3, 'Hybrid');
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3
database-scripts/layout.sql
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3
database-scripts/layout.sql
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insert into main.layout (layout_id, layout_name)
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values (1, 'Factory'),
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(2, 'Mansion');
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9
database-scripts/moon.sql
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9
database-scripts/moon.sql
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insert into main.moon (moon_id, moon_name, risk_level_id, cost, default_layout_id, map_size_multiplier, min_scrap, max_scrap, outside_max_power, inside_max_power, moon_tier_id)
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values (1, '41-Experimentation', 4, 0, 1, 1, 0, 11, 8, 4, 1),
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(2, '220-Assurance', 6, 0, 1, 1, 13, 16, 8, 6, 1),
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(3, '56-Vow', 5, 0, 1, 1.15, 10, 12, 6, 7, 1),
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(4, '21-Offense', 4, 0, 1, 1.25, 14, 17, 8, 12, 2),
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(5, '61-March', 4, 0, 1, 2, 18, 25, 12, 14, 2),
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(6, '85-Rend', 3, 550, 2, 1.2, 18, 25, 6, 10, 3),
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(7, '7-Dine', 2, 600, 2, 1.3, 20, 27, 6, 15, 3),
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(8, '8-Titan', 1, 700, 1, 2.35, 23, 37, 7, 18, 3);
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4
database-scripts/moon_tier.sql
Normal file
4
database-scripts/moon_tier.sql
Normal file
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insert into main.moon_tier (moon_tier_id, tier_name)
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values (1, 'Tier 1'),
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(2, 'Tier 2'),
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(3, 'Tier 3');
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7
database-scripts/risk_level.sql
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7
database-scripts/risk_level.sql
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insert into main.risk_level (risk_level_id, risk_level_name)
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values (1, 'S+'),
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(2, 'S'),
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(3, 'A'),
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(4, 'B'),
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(5, 'C'),
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(6, 'D');
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1
database-scripts/scrap.sql
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1
database-scripts/scrap.sql
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;
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1
database-scripts/spawn_chance.sql
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1
database-scripts/spawn_chance.sql
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;
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37
database-scripts/viable_weather.sql
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37
database-scripts/viable_weather.sql
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insert into main.viable_weather (moon_id, weather_id)
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values (1, 1),
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(1, 2),
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(1, 4),
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(1, 5),
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(1, 6),
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(1, 3),
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(2, 1),
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(2, 2),
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(2, 3),
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(2, 5),
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(2, 6),
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(3, 1),
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(3, 5),
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(3, 3),
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(3, 4),
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(3, 6),
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(4, 1),
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(4, 2),
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(4, 3),
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(4, 6),
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(4, 5),
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(5, 1),
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(5, 5),
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(5, 3),
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(5, 4),
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(5, 6),
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(6, 1),
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(6, 3),
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(6, 6),
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(7, 1),
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(7, 5),
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(7, 6),
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(8, 1),
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(8, 3),
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(8, 4),
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(8, 6);
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BIN
scouter.db
Normal file
BIN
scouter.db
Normal file
Binary file not shown.
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