scouter/database-scripts/create.sql

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MySQL
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2024-02-26 16:33:37 -05:00
create table creature_type
(
creature_type_id int
primary key,
type_name text not null
);
create table layout
(
layout_id int
primary key,
layout_name text not null
);
create table moon_tier
(
moon_tier_id int
primary key,
tier_name text not null
);
create table risk_level
(
risk_level_id int
primary key,
risk_level_name text not null
);
create table moon
(
moon_id int
primary key,
moon_name text not null,
risk_level_id int not null
references risk_level,
cost int not null,
default_layout_id int not null
references layout,
map_size_multiplier real not null,
min_scrap int not null,
max_scrap int not null,
outside_max_power int not null,
inside_max_power int not null,
moon_tier_id int not null
references moon_tier
);
create table creature
(
creature_id int
primary key,
creature_name text not null,
creature_nickname text,
health int,
power_level int not null,
max_spawn int not null,
stunnable int not null,
stun_multiplier real,
door_open_speed real,
hostile int not null,
creature_type_id int not null
references creature_type,
favorite_moon_id int not null
references moon
);
create table scrap
(
scrap_id int
primary key,
scrap_name text not null,
min_value int not null,
max_value int not null,
weight int not null,
conductive int not null,
two_handed int not null
);
create table spawn_chance
(
moon_id int not null
references moon,
creature_id int not null
references creature,
spawn_chance real not null
);
create table weather
(
weather_id int
primary key,
weather_name text not null,
effect text
);
create table viable_weather
(
moon_id int not null
references moon,
weather_id int not null
references weather
);