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105 lines
2.4 KiB
SQL
105 lines
2.4 KiB
SQL
create table creature_type
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(
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creature_type_id int,
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type_name text not null,
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primary key (creature_type_id)
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);
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create table layout
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(
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layout_id int,
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layout_name text not null,
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primary key (layout_id)
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);
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create table moon_tier
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(
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moon_tier_id int,
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tier_name text not null,
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primary key (moon_tier_id)
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);
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create table risk_level
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(
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risk_level_id int,
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risk_level_name text not null,
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primary key (risk_level_id)
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);
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create table moon
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(
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moon_id int,
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moon_name text not null,
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risk_level_id int not null,
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cost int not null,
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default_layout_id int not null,
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map_size_multiplier real not null,
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min_scrap int not null,
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max_scrap int not null,
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outside_max_power int not null,
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inside_max_power int not null,
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moon_tier_id int not null,
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primary key (moon_id),
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foreign key (risk_level_id) references risk_level,
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foreign key (default_layout_id) references layout,
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foreign key (moon_tier_id) references moon_tier
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);
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create table creature
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(
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creature_id int,
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creature_name text not null,
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creature_nickname text,
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health int,
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power_level int not null,
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max_spawn int not null,
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stunnable int not null,
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stun_multiplier real,
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door_open_speed real,
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hostile int not null,
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creature_type_id int not null,
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favorite_moon_id int not null,
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primary key (creature_id),
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foreign key (creature_type_id) references creature_type,
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foreign key (favorite_moon_id) references moon
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);
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create table scrap
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(
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scrap_id int,
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scrap_name text not null,
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min_value int not null,
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max_value int not null,
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weight int not null,
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conductive int not null,
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two_handed int not null,
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primary key (scrap_id)
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);
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create table spawn_chance
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(
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moon_id int not null,
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creature_id int not null,
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spawn_chance real not null,
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foreign key (moon_id) references moon,
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foreign key (creature_id) references creature
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);
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create table weather
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(
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weather_id int,
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weather_name text not null,
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effect text,
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primary key (weather_id)
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);
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create table viable_weather
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(
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moon_id int not null,
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weather_id int not null,
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foreign key (moon_id) references moon,
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foreign key (weather_id) references weather
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);
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