import streamlit as st class Moon: def __init__(self, name, tier, inside_max_power, outside_max_power): self.name = name self.tier = tier self.inside_max_power = inside_max_power self.outside_max_power = outside_max_power class Creature: def __init__(self, name, nickname, power, max_spawns, hits_to_kill): self.name = name self.nickname = nickname self.power = power self.max_spawns = max_spawns self.hits_to_kill = hits_to_kill class Run: def __init__(self, moon): self.moon = moon self.inside_power = moon.inside_max_power self.outside_power = moon.outside_max_power def find_spawnlist(run: Run, creatures: list[Creature]) -> list[str]: """ Given a run, return all possible spwns for location. :param run: The current run object. :return: A list of all creatures that could still spawn. """ def main(): st.set_page_config("Lethal Company Scouter", "🛰️") moons = [ # Tier 1 Moon("Experimentation", 1, 4, 8), Moon("Assurance", 1, 6, 8), Moon("Vow", 1, 7, 6), # Tier 2 Moon("Offense", 2, 12, 12), Moon("March", 2, 14, 12), # Tier 3 Moon("Rend", 3, 10, 6), Moon("Dine", 3, 15, 6), Moon("Titan", 3, 18, 7), ] outside_creatures = [ Creature("Baboon Hawk", None, 1, 15, 6), Creature("Circuit Bees", None, 1, 6, None), Creature("Eyeless Dog", None, 2, 8, 12), Creature("Forest Keeper", "Giant", 3, 3, None), Creature("Earth Leviathan", "Worm", 2, 3, None), # Hybrid Creature("Outside Ghost Girl ", None, 2, 1, None), Creature("Outside Masked", None, 1, 10, 4), ] inside_creatures = [ Creature("Bracken", "Freddy Fazbear", 3, 1, 6), Creature("Bunker Spider", None, 3, 1, 6), Creature("Coil Head", None, 1, 5, None), Creature("Hoarding Bug", "Yippee Bug", 1, 8, 3), Creature("Hygrodere", "Goo", 1, 2, None), Creature("Jester", None, 3, 1, None), Creature("Nutcracker", None, 1, 10, 5), Creature("Snare Flea", "Head. Bug.", 1, 4, 3), Creature("Spore Lizard", None, 1, 2, None), Creature("Thumper", None, 2, 4, 4), # Hybrid Creature("Inside Ghost Girl ", None, 2, 1, None), Creature("Inside Masked", None, 1, 10, 4), ] st.markdown("# :red[Lethal Company] Scouter") st.markdown(":rainbow[What does the scouter say about this moon's power level?]") moon = st.selectbox( "Moon", sorted(m.name for m in moons), placeholder="Moon! Pick a moon!", help="Pick your current moon.", ) run = Run(next(m for m in moons if m.name is moon)) st.markdown(f"## {run.moon.name} (Tier {run.moon.tier})") # Begin column layout left_column, right_column = st.columns(2) with left_column: st.markdown("### Outside") st.info(f"Maximum power: {run.moon.outside_max_power}") with st.form("outside"): for creature in outside_creatures: moon_max = min( creature.max_spawns, run.moon.outside_max_power // creature.power ) if moon_max > 0: st.slider( creature.name, 0, moon_max, key=creature.name, help=creature.nickname, ) else: st.slider( creature.name, 0, 1, key=creature.name, help=creature.nickname, disabled=True, ) run.outside_power = run.outside_power - st.session_state[creature.name] outside_submit = st.form_submit_button("Calculate") if outside_submit: if run.outside_power >= 0: st.toast(f"🌳 Outside power remaining: {run.outside_power}") else: st.error( f"Power level exceedes maximum possible for {run.moon.name}." ) with right_column: st.markdown("### Inside") st.info(f"Maximum power: {run.moon.inside_max_power}") with st.form("inside"): for creature in inside_creatures: moon_max = min( creature.max_spawns, run.moon.inside_max_power // creature.power ) if moon_max > 0: st.slider( creature.name, 0, moon_max, key=creature.name, help=creature.nickname, ) else: st.slider( creature.name, 0, 1, key=creature.name, help=creature.nickname, disabled=True, ) run.inside_power = run.inside_power - st.session_state[creature.name] inside_submit = st.form_submit_button("Calculate") if inside_submit: if run.inside_power >= 0: st.toast(f"🏭 Inside power remaining: {run.inside_power}") else: st.error( f"Power level exceedes maximum possible for {run.moon.name}." ) if __name__ == "__main__": main()