import streamlit as st import database as db class Moon: def __init__(self, name, tier, inside_max_power, outside_max_power): self.name = name self.tier = tier self.inside_max_power = inside_max_power self.outside_max_power = outside_max_power class Creature: def __init__(self, name, nickname, power, max_spawns, hits_to_kill): self.name = name self.nickname = nickname self.power = power self.max_spawns = max_spawns self.hits_to_kill = hits_to_kill class Run: def __init__(self, moon): self.moon = moon self.inside_power = moon.inside_max_power self.outside_power = moon.outside_max_power def find_spawn_list(remaining_power: int, creatures: list[Creature]) -> list[str] | None: """ Given a run, return all possible spawns for location. :param creatures: :param remaining_power: The remaining power in the current location. :return: A list of all creatures that may still spawn or None. """ if remaining_power == 0: return None spawnable = sorted( [creature.name for creature in creatures if creature.power <= remaining_power] ) if spawnable: return spawnable else: return None def main(): st.set_page_config("Lethal Company Scouter", "🛰️") moons = [ # Tier 1 Moon("Experimentation", 1, 4, 8), Moon("Assurance", 1, 6, 8), Moon("Vow", 1, 7, 6), # Tier 2 Moon("Offense", 2, 12, 12), Moon("March", 2, 14, 12), # Tier 3 Moon("Rend", 3, 10, 6), Moon("Dine", 3, 15, 6), Moon("Titan", 3, 18, 7), ] outside_creatures = [ Creature("Baboon Hawk", None, 1, 15, 6), Creature("Circuit Bees", None, 1, 6, None), Creature("Eyeless Dog", None, 2, 8, 12), Creature("Forest Keeper", "Giant", 3, 3, None), Creature("Earth Leviathan", "Worm", 2, 3, None), # Hybrid Creature("Outside Ghost Girl ", None, 2, 1, None), Creature("Outside Masked", None, 1, 10, 4), ] inside_creatures = [ Creature("Bracken", "Freddy Fazbear", 3, 1, 6), Creature("Bunker Spider", None, 3, 1, 6), Creature("Coil Head", None, 1, 5, None), Creature("Hoarding Bug", "Yippee Bug", 1, 8, 3), Creature("Hygrodere", "Goo", 1, 2, None), Creature("Jester", None, 3, 1, None), Creature("Nutcracker", None, 1, 10, 5), Creature("Snare Flea", "Head. Bug.", 1, 4, 3), Creature("Spore Lizard", None, 1, 2, None), Creature("Thumper", None, 2, 4, 4), # Hybrid Creature("Inside Ghost Girl", None, 2, 1, None), Creature("Inside Masked", None, 1, 10, 4), ] st.markdown("# :red[Lethal Company] Scouter") st.markdown(":rainbow[What does the scouter say about this moon's power level?]") moon_strings = db.get_moon_list() moon = st.selectbox( "Moon", moon_strings, placeholder="Moon! Pick a moon!", help="Pick your current moon.", ) run = Run(next(m for m in moons if m.name is moon)) st.markdown(f"## {run.moon.name} (Tier {run.moon.tier})") # Begin column layout left_column, right_column = st.columns(2) with left_column: st.markdown("### Outside") with st.form("outside"): for creature in outside_creatures: moon_max = min( creature.max_spawns, run.moon.outside_max_power // creature.power ) if moon_max > 0: st.slider( creature.name, 0, moon_max, key=creature.name, help=creature.nickname, ) else: st.slider( creature.name, 0, 1, key=creature.name, help=creature.nickname, disabled=True, ) run.outside_power = run.outside_power - st.session_state[creature.name] outside_submit = st.form_submit_button("Calculate") if outside_submit: st.info(f"Maximum power: {run.moon.outside_max_power}") if run.outside_power >= 0: st.warning(f"🌳 Outside power remaining: {run.outside_power}") st.write(find_spawn_list(run.outside_power, outside_creatures)) else: st.error( f"Power level exceeds maximum possible for {run.moon.name}." ) with right_column: st.markdown("### Inside") with st.form("inside"): for creature in inside_creatures: moon_max = min( creature.max_spawns, run.moon.inside_max_power // creature.power ) if moon_max > 0: st.slider( creature.name, 0, moon_max, key=creature.name, help=creature.nickname, ) else: st.slider( creature.name, 0, 1, key=creature.name, help=creature.nickname, disabled=True, ) run.inside_power = run.inside_power - st.session_state[creature.name] inside_submit = st.form_submit_button("Calculate") if inside_submit: st.info(f"Maximum power: {run.moon.inside_max_power}") if run.inside_power >= 0: st.warning(f"🏭 Inside power remaining: {run.inside_power}") st.write(find_spawn_list(run.inside_power, inside_creatures)) else: st.error( f"Power level exceeds maximum possible for {run.moon.name}." ) if __name__ == "__main__": main()