create table if not exists moon_tier ( moon_tier_id int primary key, tier_name text not null ); create table if not exists moon ( moon_id int primary key, moon_name text not null, moon_tier_id int not null, outside_max_power int not null, inside_max_power int not null, foreign key (moon_tier_id) references moon_tier (moon_tier_id) ); create table if not exists creature_type ( creature_type_id int primary key, type_name text not null ); create table if not exists creature ( creature_id int primary key, creature_name text not null, creature_nickname text, health int, power_level int not null, max_spawn int not null, stunnable int not null, stun_multiplier real, door_open_speed real, hostile int not null, creature_type_id int not null, favorite_moon_id int not null, foreign key (creature_type_id) references creature_type (creature_type_id), foreign key (favorite_moon_id) references moon (moon_id) ); create table if not exists spawn_chance ( moon_id int not null, creature_id int not null, spawn_chance real not null, foreign key (moon_id) references moon (moon_id), foreign key (creature_id) references creature (creature_id) );