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Add database calls to app.py
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parent
1fa40e729d
commit
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2 changed files with 97 additions and 151 deletions
157
app.py
157
app.py
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@ -2,14 +2,6 @@ import streamlit as st
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import database as db
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import database as db
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class Moon:
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def __init__(self, name, tier, inside_max_power, outside_max_power):
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self.name = name
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self.tier = tier
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self.inside_max_power = inside_max_power
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self.outside_max_power = outside_max_power
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class Creature:
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class Creature:
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def __init__(self, name, nickname, power, max_spawns, hits_to_kill):
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def __init__(self, name, nickname, power, max_spawns, hits_to_kill):
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self.name = name
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self.name = name
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@ -26,85 +18,22 @@ class Run:
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self.outside_power = moon.outside_max_power
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self.outside_power = moon.outside_max_power
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def find_spawn_list(remaining_power: int, creatures: list[Creature]) -> list[str] | None:
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"""
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Given a run, return all possible spawns for location.
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:param creatures:
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:param remaining_power: The remaining power in the current location.
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:return: A list of all creatures that may still spawn or None.
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"""
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if remaining_power == 0:
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return None
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spawnable = sorted(
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[creature.name for creature in creatures if creature.power <= remaining_power]
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)
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if spawnable:
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return spawnable
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else:
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return None
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def main():
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def main():
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st.set_page_config("Lethal Company Scouter", "🛰️")
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st.set_page_config("Lethal Company Scouter", "🛰️")
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moons = [
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moon_name = st.selectbox(
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# Tier 1
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Moon("Experimentation", 1, 4, 8),
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Moon("Assurance", 1, 6, 8),
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Moon("Vow", 1, 7, 6),
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# Tier 2
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Moon("Offense", 2, 12, 12),
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Moon("March", 2, 14, 12),
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# Tier 3
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Moon("Rend", 3, 10, 6),
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Moon("Dine", 3, 15, 6),
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Moon("Titan", 3, 18, 7),
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]
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outside_creatures = [
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Creature("Baboon Hawk", None, 1, 15, 6),
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Creature("Circuit Bees", None, 1, 6, None),
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Creature("Eyeless Dog", None, 2, 8, 12),
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Creature("Forest Keeper", "Giant", 3, 3, None),
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Creature("Earth Leviathan", "Worm", 2, 3, None),
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# Hybrid
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Creature("Outside Ghost Girl ", None, 2, 1, None),
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Creature("Outside Masked", None, 1, 10, 4),
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]
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inside_creatures = [
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Creature("Bracken", "Freddy Fazbear", 3, 1, 6),
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Creature("Bunker Spider", None, 3, 1, 6),
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Creature("Coil Head", None, 1, 5, None),
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Creature("Hoarding Bug", "Yippee Bug", 1, 8, 3),
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Creature("Hygrodere", "Goo", 1, 2, None),
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Creature("Jester", None, 3, 1, None),
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Creature("Nutcracker", None, 1, 10, 5),
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Creature("Snare Flea", "Head. Bug.", 1, 4, 3),
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Creature("Spore Lizard", None, 1, 2, None),
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Creature("Thumper", None, 2, 4, 4),
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# Hybrid
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Creature("Inside Ghost Girl", None, 2, 1, None),
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Creature("Inside Masked", None, 1, 10, 4),
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]
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st.markdown("# :red[Lethal Company] Scouter")
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st.markdown(":rainbow[What does the scouter say about this moon's power level?]")
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moon_strings = db.get_moon_list()
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moon = st.selectbox(
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"Moon",
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"Moon",
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moon_strings,
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db.get_moon_list(),
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placeholder="Moon! Pick a moon!",
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placeholder="Moon! Pick a moon!",
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help="Pick your current moon.",
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help="Pick your current moon.",
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)
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)
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moon_id = db.get_moon_id_by_name(moon_name)
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run = Run(db.get_moon_by_id(moon_id))
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run = Run(next(m for m in moons if m.name is moon))
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st.markdown(f"## {run.moon.name} ({run.moon.tier})")
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st.markdown(f"## {run.moon.name} (Tier {run.moon.tier})")
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st.info(f"Risk: {run.moon.risk_level} | Min scrap: {run.moon.min_scrap} "
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f"| Max scrap: {run.moon.max_scrap} | Default layout: {run.moon.default_layout}")
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# Begin column layout
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# Begin column layout
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left_column, right_column = st.columns(2)
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left_column, right_column = st.columns(2)
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@ -112,81 +41,9 @@ def main():
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with left_column:
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with left_column:
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st.markdown("### Outside")
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st.markdown("### Outside")
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with st.form("outside"):
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for creature in outside_creatures:
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moon_max = min(
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creature.max_spawns, run.moon.outside_max_power // creature.power
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)
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if moon_max > 0:
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st.slider(
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creature.name,
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0,
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moon_max,
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key=creature.name,
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help=creature.nickname,
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)
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else:
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st.slider(
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creature.name,
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0,
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1,
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key=creature.name,
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help=creature.nickname,
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disabled=True,
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)
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run.outside_power = run.outside_power - st.session_state[creature.name]
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outside_submit = st.form_submit_button("Calculate")
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if outside_submit:
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st.info(f"Maximum power: {run.moon.outside_max_power}")
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if run.outside_power >= 0:
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st.warning(f"🌳 Outside power remaining: {run.outside_power}")
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st.write(find_spawn_list(run.outside_power, outside_creatures))
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else:
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st.error(
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f"Power level exceeds maximum possible for {run.moon.name}."
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)
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with right_column:
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with right_column:
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st.markdown("### Inside")
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st.markdown("### Inside")
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with st.form("inside"):
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for creature in inside_creatures:
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moon_max = min(
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creature.max_spawns, run.moon.inside_max_power // creature.power
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)
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if moon_max > 0:
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st.slider(
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creature.name,
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0,
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moon_max,
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key=creature.name,
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help=creature.nickname,
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)
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else:
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st.slider(
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creature.name,
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0,
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1,
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key=creature.name,
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help=creature.nickname,
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disabled=True,
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)
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run.inside_power = run.inside_power - st.session_state[creature.name]
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inside_submit = st.form_submit_button("Calculate")
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if inside_submit:
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st.info(f"Maximum power: {run.moon.inside_max_power}")
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if run.inside_power >= 0:
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st.warning(f"🏭 Inside power remaining: {run.inside_power}")
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st.write(find_spawn_list(run.inside_power, inside_creatures))
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else:
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st.error(
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f"Power level exceeds maximum possible for {run.moon.name}."
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)
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if __name__ == "__main__":
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if __name__ == "__main__":
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main()
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main()
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@ -2,22 +2,111 @@ import os
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import sqlite3
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import sqlite3
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class Moon:
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def __init__(self, moon_id, name, risk_level, cost, default_layout, map_size_multiplier, min_scrap, max_scrap,
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outside_max_power, inside_max_power, tier):
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self.id = moon_id
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self.name = name
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self.risk_level = risk_level
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self.cost = cost
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self.default_layout = default_layout,
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self.map_size_multiplier = map_size_multiplier
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self.min_scrap = min_scrap
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self.max_scrap = max_scrap
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self.outside_max_power = outside_max_power
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self.inside_max_power = inside_max_power
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self.tier = tier
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def get_connection() -> sqlite3.Connection:
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def get_connection() -> sqlite3.Connection:
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"""Opens a connection to the SQLite3 database at the default path
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or a path provided by an environment variable if one exists.
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:return: A connection to the database as a sqlite3.Connection object
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"""
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if os.getenv("DATABASE_FILE"):
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if os.getenv("DATABASE_FILE"):
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return sqlite3.connect(os.getenv("DATABASE_FILE"))
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return sqlite3.connect(os.getenv("DATABASE_FILE"))
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else:
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else:
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return sqlite3.connect("./scouter.db")
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return sqlite3.connect("./scouter.db")
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def get_moon_id_by_name(moon_name: str) -> int | None:
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"""Queries the database for a moon ID that matches the given name.
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:param moon_name: Moon name as a string
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:return: The moon's ID as an int or None if no moon is found
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"""
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with get_connection() as connection:
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cursor = connection.cursor()
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moon_id = cursor.execute(
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"select moon_id "
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"from moon "
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"where moon_name = ? "
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"limit 1;",
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(moon_name,)
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).fetchone()
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if moon_id:
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return moon_id[0]
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else:
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return None
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def get_moon_list() -> list[str] | None:
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def get_moon_list() -> list[str] | None:
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"""Provides a list of all moon names from the database.
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:return: All moon names as a list of strings or None if no moons are found
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"""
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with get_connection() as connection:
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with get_connection() as connection:
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cursor = connection.cursor()
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cursor = connection.cursor()
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moons = cursor.execute(
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moons = cursor.execute(
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"select moon_name from moon order by moon_id"
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"select moon_name from moon order by moon_id"
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)
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).fetchall()
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if moons:
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if moons:
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moons = [moon[0] for moon in moons]
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moons = [moon[0] for moon in moons]
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return moons
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return moons
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else:
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else:
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return None
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return None
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def get_moon_by_id(moon_id: int) -> Moon | None:
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"""Queries the database to create a moon object.
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:param moon_id: Moon ID as int
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:return: A moon object or None if no moon is found
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"""
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with get_connection() as connection:
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connection.text_factory = str
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cursor = connection.cursor()
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query = """
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select m.moon_id,
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m.moon_name,
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rl.risk_level_name,
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m.cost,
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l.layout_name,
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m.map_size_multiplier,
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m.min_scrap,
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m.max_scrap,
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m.outside_max_power,
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m.inside_max_power,
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mt.tier_name
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from moon as m
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join main.risk_level rl on rl.risk_level_id = m.risk_level_id
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join main.layout l on l.layout_id = m.default_layout_id
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join main.moon_tier mt on mt.moon_tier_id = m.moon_tier_id
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where m.moon_id = ?
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limit 1;"""
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moon = cursor.execute(
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query,
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(moon_id,)
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).fetchone()
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if moon:
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return Moon(*moon)
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else:
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return None
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print(get_moon_by_id(3).default_layout)
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