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https://github.com/ethanrusz/echbot.git
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Update team command with action row
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parent
17dbf3d906
commit
5d38b69f48
3 changed files with 68 additions and 26 deletions
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@ -5,4 +5,4 @@ COPY . .
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RUN cargo install --path .
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RUN cargo install --path .
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cmd "echbot"
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CMD "echbot"
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@ -1,5 +1,3 @@
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// Group all commands for registration
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// Group all commands for registration
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pub(crate) mod slur;
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pub(crate) mod slur;
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pub(crate) mod team;
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pub(crate) mod team;
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pub(crate) mod random;
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mod api;
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@ -1,47 +1,91 @@
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use std::collections::HashMap;
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use std::collections::HashMap;
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use crate::{Context, Error};
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use crate::{Context, Error};
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use crate::serenity;
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use crate::serenity;
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use poise::serenity_prelude::{UserId, VoiceState};
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use poise::serenity_prelude::{Guild, Member, UserId, VoiceState};
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use rand::seq::SliceRandom;
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use rand::seq::SliceRandom;
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use std::string::String;
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use std::string::String;
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fn team_to_ping(team: &[&String]) -> String {
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/// Return a string of pingable IDs from a slice of UserIds
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return team.iter().map(|o| format!("<@{}>", o)).collect::<Vec<String>>().join(", ");
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fn team_to_ping(team: &[&&UserId]) -> String {
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return team.iter().map(|o| format!("<@{}>", o.to_string())).collect::<Vec<String>>().join(", ");
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}
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}
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/// Splits up players for custom matches
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/// Splits up players for custom matches
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#[poise::command(slash_command)]
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#[poise::command(slash_command)]
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pub(crate) async fn team(
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pub(crate) async fn team(
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ctx: Context<'_>,
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ctx: Context<'_>,
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#[description = "Your voice channel"]
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#[description = "Your order voice channel"]
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#[channel_types("Voice")] channel: serenity::Channel,
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#[rename = "order"]
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#[channel_types("Voice")] order_channel: serenity::Channel, // Channel to pick all members from
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#[description = "Your chaos voice channel"]
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#[rename = "chaos"]
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#[channel_types("Voice")] chaos_channel: serenity::Channel, // Channel to move chaos team members into
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#[description = "Team size"]
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#[description = "Team size"]
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#[min = 1] size: u8,
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#[min = 1] size: u8, // Number of members on each team
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) -> Result<(), Error> {
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) -> Result<(), Error> {
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let mut v: HashMap<UserId, VoiceState> = ctx.guild().unwrap().voice_states; // Get hashmap of users' voice states within the guild
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let mut voice_states: HashMap<UserId, VoiceState> = ctx.guild().unwrap().voice_states; // Get hashmap of users' voice states within the guild
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v.retain(|_, s: &mut VoiceState| s.channel_id == Some(channel.id())); // Drop users not active in requested voice channel from hashmap
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voice_states.retain(|_, state: &mut VoiceState| state.channel_id == Some(order_channel.id())); // Drop users not active in requested voice channel from hashmap
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if v.keys().len() < size as usize * 2 { // Make sure there are enough members in the voice channel
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if voice_states.keys().len() < size as usize * 2 { // Make sure there are enough members in the voice channel
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ctx.send(|f| f
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ctx.send(|f| f
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.embed(|f| f
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.embed(|f| f
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.title(format!("Custom {}v{} Teams", size, size))
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.title(format!("Custom {}v{} Teams", size, size))
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.description("You don't have enough friends for that, idiot.")
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.description("You don't have enough friends for that, idiot.")
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.color(serenity::Colour::RED)
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.color(serenity::Colour::RED)
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)).await?; // Insult the user for not having enough members in call
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)).await?; // Insult the user for not having enough friends
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} else {
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return Ok(()); // Break out early if there are not enough members
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let users: Vec<String> = Vec::from_iter(v.keys().map(|u| u.to_string())); // Get vec of PIDs
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}
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let players: Vec<&String> = users.choose_multiple(
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&mut rand::thread_rng(), size as usize * 2).collect(); // Pick players randomly into slice
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let (order, chaos) = players.split_at(players.len() / 2); // Split slice into two teams
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ctx.send(|f| f
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let uuid_team: u64 = ctx.id(); // Grab context ID for action row
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.embed(|f| f
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let users: Vec<&UserId> = Vec::from_iter(voice_states.keys()); // Get vec of PIDs
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.title(format!("Custom {}v{} Teams", size, size))
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let players: Vec<&&UserId> = users.choose_multiple(
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.description("Good luck have fun.")
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&mut rand::thread_rng(), size as usize * 2).collect(); // Pick players randomly into slice
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.field("Order", team_to_ping(order), false)
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let (order, chaos) = players.split_at(players.len() / 2); // Split slice into two teams
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.field("Chaos", team_to_ping(chaos), false)
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.color(serenity::Colour::DARK_GREEN)
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ctx.send(|f| f
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)).await?; // Send embed with team picks
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.embed(|f| f
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.title(format!("Custom {}v{} Teams", size, size))
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.description("VER")
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.field("Order", team_to_ping(order), false)
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.field("Chaos", team_to_ping(chaos), false)
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.color(serenity::Colour::DARK_GREEN)
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).components(|c| c // Create an action row with button
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.create_action_row(|a| a
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.create_button(|b| b
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.style(serenity::ButtonStyle::Primary)
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.label("Swap Channels")
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.custom_id(uuid_team) // Use the context ID as button ID
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)
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)
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)).await?; // Send embed with team picks
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while let Some(mci) = serenity::CollectComponentInteraction::new(ctx) // Handle the interaction
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.await {
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let guild: Guild = ctx.guild().unwrap();
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for user in chaos {
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let member: Member = guild.member(ctx, UserId(*user.as_u64())).await?; // Get the member in the correct guild
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member.move_to_voice_channel(ctx, chaos_channel.id()).await?; // Move the member to the correct voice channel
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}
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mci.create_interaction_response(ctx, |ir| { // Update embed
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ir.kind(serenity::InteractionResponseType::UpdateMessage).interaction_response_data(|f| f
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.embed(|f| f
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.title(format!("Custom {}v{} Teams", size, size))
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.description("VVGO VVW VVX")
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.field("Order", team_to_ping(order), false)
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.field("Chaos", team_to_ping(chaos), false)
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.color(serenity::Colour::DARK_GREEN)
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).components(|c| c // Create an action row with button
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.create_action_row(|a| a
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.create_button(|b| b
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.disabled(true) // with disabled button
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.style(serenity::ButtonStyle::Primary)
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.label("Quit Sibelius") // and new text
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.custom_id(uuid_team) // Use the context ID as button ID
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)
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)
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))
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}).await?;
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}
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}
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Ok(())
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Ok(())
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}
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}
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