Update team command with action row

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Em (Ethan) Ruszanowski 2023-01-20 14:27:37 -05:00
parent 17dbf3d906
commit 5d38b69f48
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3 changed files with 68 additions and 26 deletions

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@ -5,4 +5,4 @@ COPY . .
RUN cargo install --path . RUN cargo install --path .
cmd "echbot" CMD "echbot"

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@ -1,5 +1,3 @@
// Group all commands for registration // Group all commands for registration
pub(crate) mod slur; pub(crate) mod slur;
pub(crate) mod team; pub(crate) mod team;
pub(crate) mod random;
mod api;

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@ -1,47 +1,91 @@
use std::collections::HashMap; use std::collections::HashMap;
use crate::{Context, Error}; use crate::{Context, Error};
use crate::serenity; use crate::serenity;
use poise::serenity_prelude::{UserId, VoiceState}; use poise::serenity_prelude::{Guild, Member, UserId, VoiceState};
use rand::seq::SliceRandom; use rand::seq::SliceRandom;
use std::string::String; use std::string::String;
fn team_to_ping(team: &[&String]) -> String { /// Return a string of pingable IDs from a slice of UserIds
return team.iter().map(|o| format!("<@{}>", o)).collect::<Vec<String>>().join(", "); fn team_to_ping(team: &[&&UserId]) -> String {
return team.iter().map(|o| format!("<@{}>", o.to_string())).collect::<Vec<String>>().join(", ");
} }
/// Splits up players for custom matches /// Splits up players for custom matches
#[poise::command(slash_command)] #[poise::command(slash_command)]
pub(crate) async fn team( pub(crate) async fn team(
ctx: Context<'_>, ctx: Context<'_>,
#[description = "Your voice channel"] #[description = "Your order voice channel"]
#[channel_types("Voice")] channel: serenity::Channel, #[rename = "order"]
#[channel_types("Voice")] order_channel: serenity::Channel, // Channel to pick all members from
#[description = "Your chaos voice channel"]
#[rename = "chaos"]
#[channel_types("Voice")] chaos_channel: serenity::Channel, // Channel to move chaos team members into
#[description = "Team size"] #[description = "Team size"]
#[min = 1] size: u8, #[min = 1] size: u8, // Number of members on each team
) -> Result<(), Error> { ) -> Result<(), Error> {
let mut v: HashMap<UserId, VoiceState> = ctx.guild().unwrap().voice_states; // Get hashmap of users' voice states within the guild let mut voice_states: HashMap<UserId, VoiceState> = ctx.guild().unwrap().voice_states; // Get hashmap of users' voice states within the guild
v.retain(|_, s: &mut VoiceState| s.channel_id == Some(channel.id())); // Drop users not active in requested voice channel from hashmap voice_states.retain(|_, state: &mut VoiceState| state.channel_id == Some(order_channel.id())); // Drop users not active in requested voice channel from hashmap
if v.keys().len() < size as usize * 2 { // Make sure there are enough members in the voice channel if voice_states.keys().len() < size as usize * 2 { // Make sure there are enough members in the voice channel
ctx.send(|f| f ctx.send(|f| f
.embed(|f| f .embed(|f| f
.title(format!("Custom {}v{} Teams", size, size)) .title(format!("Custom {}v{} Teams", size, size))
.description("You don't have enough friends for that, idiot.") .description("You don't have enough friends for that, idiot.")
.color(serenity::Colour::RED) .color(serenity::Colour::RED)
)).await?; // Insult the user for not having enough members in call )).await?; // Insult the user for not having enough friends
} else { return Ok(()); // Break out early if there are not enough members
let users: Vec<String> = Vec::from_iter(v.keys().map(|u| u.to_string())); // Get vec of PIDs }
let players: Vec<&String> = users.choose_multiple(
let uuid_team: u64 = ctx.id(); // Grab context ID for action row
let users: Vec<&UserId> = Vec::from_iter(voice_states.keys()); // Get vec of PIDs
let players: Vec<&&UserId> = users.choose_multiple(
&mut rand::thread_rng(), size as usize * 2).collect(); // Pick players randomly into slice &mut rand::thread_rng(), size as usize * 2).collect(); // Pick players randomly into slice
let (order, chaos) = players.split_at(players.len() / 2); // Split slice into two teams let (order, chaos) = players.split_at(players.len() / 2); // Split slice into two teams
ctx.send(|f| f ctx.send(|f| f
.embed(|f| f .embed(|f| f
.title(format!("Custom {}v{} Teams", size, size)) .title(format!("Custom {}v{} Teams", size, size))
.description("Good luck have fun.") .description("VER")
.field("Order", team_to_ping(order), false) .field("Order", team_to_ping(order), false)
.field("Chaos", team_to_ping(chaos), false) .field("Chaos", team_to_ping(chaos), false)
.color(serenity::Colour::DARK_GREEN) .color(serenity::Colour::DARK_GREEN)
).components(|c| c // Create an action row with button
.create_action_row(|a| a
.create_button(|b| b
.style(serenity::ButtonStyle::Primary)
.label("Swap Channels")
.custom_id(uuid_team) // Use the context ID as button ID
)
)
)).await?; // Send embed with team picks )).await?; // Send embed with team picks
while let Some(mci) = serenity::CollectComponentInteraction::new(ctx) // Handle the interaction
.await {
let guild: Guild = ctx.guild().unwrap();
for user in chaos {
let member: Member = guild.member(ctx, UserId(*user.as_u64())).await?; // Get the member in the correct guild
member.move_to_voice_channel(ctx, chaos_channel.id()).await?; // Move the member to the correct voice channel
}
mci.create_interaction_response(ctx, |ir| { // Update embed
ir.kind(serenity::InteractionResponseType::UpdateMessage).interaction_response_data(|f| f
.embed(|f| f
.title(format!("Custom {}v{} Teams", size, size))
.description("VVGO VVW VVX")
.field("Order", team_to_ping(order), false)
.field("Chaos", team_to_ping(chaos), false)
.color(serenity::Colour::DARK_GREEN)
).components(|c| c // Create an action row with button
.create_action_row(|a| a
.create_button(|b| b
.disabled(true) // with disabled button
.style(serenity::ButtonStyle::Primary)
.label("Quit Sibelius") // and new text
.custom_id(uuid_team) // Use the context ID as button ID
)
)
))
}).await?;
} }
Ok(()) Ok(())
} }